Interview with Joe Dever
Despite his success I can't help but think Dever is selling himself short, or he's just really humble. His work, and the legacy he mentions, sent ripples that have grown to tsunamis over the decades. Some developers had mentioned they were inspired by the lone wolf saga, but at this point even the ones that never read them are implementing his ideas and concepts as established fantasy tropes. If there's one person in fantasy I'd like to meet, it's this man.
Offline remote backups
I've got 1.1 TB of data that I mirror and backup every single day. This is data that would cripple me, either professionally or emotionally, if lost. No, it doesn't contain the bloated dvdrip collection I made since we've found we rarely use it at all.. and it took me two months to rip our entire dvd collection. Even with automation. Good grief that was time wasted.
It doesn't include our music files, all carefully ripped from the merged cd collection when Becka and I moved in together, all stored in flac of course. No, we never use that, not since Spotify.
So what exactly does it contain if it's that large? Photos taken after the advent of digital cameras, and scans of photos even older still. Videos of birthdays, Christmas dinners, etc. That means the only visual motion medium record of my father and grandfather since they've both passed. If I were to lose those.. All the code, websites, games, applications, writing and projects in general I've created during my 27 year stint with computers.
Google Drive's new pricing is.. tempting. 1TB for $9.99 per month is pretty much perfect with some slimming down. Unfortunately, the time it would take to make the initial backup to Drive's slow as molasses servers was just too daunting, if you factor in how many changes there will be to the archive during the weeks it'll take to upload it and you're left with pure frustration.
You might call some of us paranoid about not wanting Google to search through, digest and then hand out our private, financial data to foreign intelligence agencies. But you damn well should be paranoid about criminal elements doing the same, especially since people have a nasty habit of leaving sensitive information like credit card numbers in plain-text files.
I've cleaned up the shattered remains of people's digital and financial existences after a completely harmless third party site, let's say a forum about soccer, was hacked. The attackers checked what e-mails were being used for the accounts, oh hey look, a @gmail.com e-mail. Then they cracked the password hashes, which is extremely simple to do these days if the password is weak. Then like the snap of your fingers they had access to my mate's Google account. Not because Google was hacked, not because the soccer site was somehow nefarious. But because the person maintaining the forum wasn't that security savvy and my mate used the same password for every bloody site.
Encryption, heavy encryption, isn't just for the paranoid but for the people who are willing to be a little inconvenienced every day and in return avoid having their lives ruined by identity theft when the day comes. EncFS has major problems that they're hoping to solve for v2. But it works right now, it can be used right now. It's free and is compatible with all file-based cloud services, drive, dropbox, box, etc. You should already be using it.
So just how did I end up making backups? My local server does a mirroring of the backup archives to a separate disc every night, this disc is encrypted with EncFS. The disc rests in an open usb-cradle on my desk. Whenever I leave home I pop the disc out, plop it into a rubber protective case and deposit it in a safe, secure location outside of my home.
It's an off-site, complete backup that is encrypted to the point where the sun would burn out before anyone manages to decipher it in case they happened to stumble across the disc. I'm safe from the eventual fire striking our apartment, burglaries are covered. But it's a pain in the arse and requires absolute discipline whenever you plan to leave home. That one time you say "meh, nothing will happen" and leave the disc at home. That's when it will happen.
I will be making a couple of follow-up posts with how-tos on, well, how to actually implement this in the most frictionless way I've found. The one thing you should start doing right now, this very second, is simply: use different passwords for all of your online accounts. All of them. KeePassX will help you do that, and there's LastPass for the less suspicious. Start there.
Ever since I suffocated my dreams of being an indie game developer about a year ago and left (was chased out) to pursue other interests (ran like a yellow bellied coward) I've been dealing mostly with data analysis / content discovery. In fact, I recently stealth-launched the first site to reach a somewhat functional state, Let's Play Nexus. It works and I use it myself on a daily basis to find new videos, it's sort of awesome to realize you've designed something not just for others but yourself as well. Which is surprisingly uncommon for programmers I suspect.
LPN isn't done, in fact it's lacking several key features, which is why I haven't promoted it at all. But I've sent it to some Let's Players that I enjoy and received a ton of positive feedback. In general it appears people like sites that help other people find out about their own work, who would have known?
I found this fact very encouraging, especially since I'm working on half a dozen other similar sites but for other topics. Now, parsing big data from YouTube has been.. challenging. And I haven't really started yet. The sheer quantity of data that Google throws at you is staggering, making sense of it daunting. But the major issue hasn't at all been related to the process of developing the site, its back-end or even cobbling together the lifeboat to prevent myself from drowning in all the data. No, it's been choosing how to implement it.
C was my language of choice for the longest time. But as the web grew the mass of protocols and formats grew with it. Learning each one and implementing it in c was.. a lot of work. At some point I gave up and decided to drink the Kool-aid. I switched to PHP. And I hated it. But I hated it less than the alternatives and despite some major hassles with certain builds / configurations by certain providers the whole thing generally worked.
It's been many years since I ran a site beyond my blog, in fact my blog was down for many years (ahem). During that time I found it very relaxing to not have to worry about vulnerabilities cropping up in libraries, extensions and scripts. In fact, I've intentionally decided to not rely upon third party server-side tech or scripts this time around. My blog is powered by Pelican and runs locally, outputs flat html which my local server then synchronizes to this host. Works great. In fact, it works so great that I wrote my backend for Let's Play Nexus in Python and designed it for local use.
But I don't want to go back to the problems of yesteryear. I really, really don't want to venture back into the snake-pit that is PHP (and please, no, asp containers with vb, c#, et alles is just as unappealing). What do I do then? I've experimented with Python and it's fantastic for small web applications (and almost every type of non-web application, of course). But using it to build a CMS-like environment? Man, that was painful. node.js is very attractive, but it's really designed for real-time applications and offers no real benefits without the previously mentioned drawbacks.
Services like disqus help you add dynamic aspects to sites. Of course, the observant reader will note that it opens up an entirely other fiendish trap since you're basically giving a third party your data and hoping they don't go out of business / terminate your account. But with some care you can maintain local backups of all that data. Good grief this entire thing is rubbing me the wrong way.
I suspect this particular subject will crop up regularly on my blog if I continue doing web development. A solution has to be devised but what form it will take is currently shrouded in a haze of alternatives, each worse than the next. And to think I started out with the noblest of intentions.
How to migrate from Keepass2 to KeepassX
I've got some bad news for you, if you're using Keepass2 in the new second generation kepass2 database format and you want to migrate to KeepassX in linux then you're in for a bad day.
KeepassX has no way of importing the new generation database and Keepass2 does not support exporting it to anything usable under linux. It appears their support of the first generation database format is dependent on the client running windows. I crawled through every script and work-around you can find on the net and none of them worked reliably.
That's that, pretty much. There's no native way. However, our old friend wine to the rescue yet again. You can download the windows version of Keepass2 and run it with wine with nary a problem (you might require .net in the wine prefix), export your data to a first generation database and then import that with KeepassX. It'll work as expected. Just don't go blind trying to google for a native way to do it, I did.
Netflix in linux with pipelight
Despite Netflix' honest attempt to lock out anything that isn't windows or osx, and running the abomination that is silverlight, it has been running just fine in linux for quite some time. Before we had netflix-desktop which was basically a standalone version of firefox running under wine.
These days we use pipelight, which is a firefox plugin for your native browser using wine to run the windows version of the plugins. It's smoother and doesn't require running a separate app, the flipside being that it runs constantly in the browser you use for daily use. Your choice.
Now, there's tons of how-tos and tutorials for this subject out there but they all lack one rather vital bit of information so I figured I'd throw my hat into the ring. Took me a solid hour to figure out just what the problem was. This will be designed for Ubuntu 14.04 LTS users but you can adapt it to fit whatever distribution you're using.
First let's install pipelight itself.
Now let's install the silverlight plugin.
I recommend you stick with 5.0 even though 5.1 is out because Microsoft tried adding driver verification to that one. Guessing it's to please their MPAA masters, but who knows for sure. 5.1 caused me a variety of issues while 5.0 worked just fine for everything I tried it on.
If the sites you visit use both silverlight and flash (hey ho, back to the future of days gone past) then you will want to enable the windows version of flash as well. But please check that you really need it before doing so.
Finally we need to change our user agent. This is the part that pisses me off. I get it, Netflix is checking what browser you're using to customize the experience to fit your viewer. But that starts smelling like bs after the next step.
Finally! Try some netflix goodness. Does it work? Great! You're done. Unfortunately, I ran into even more problems but if you're done at this point then you're done.
Basically, if your addons are locking out parts of the web then try disabling them. Figure out which one is causing the problem and then take the appropriate steps. That should be it.
Casual games are detrimental?
I recently made a comment on the excellent blog of Jeff Vogel of Spiderweb software fame. He made a blog post about casual games and how self-elected and self-governed "cultral elites" want to somehow "fix" the casual games market. I agree with him that they're mostly a bunch of tossers, yet somehow I find myself relating (strongly) to what they're saying. My comment turned out to be.. epic, length-wise. So I figured I'd post it here as well.
This post will risk becoming preachy, but I'll attempt to balance it since I do fundamentally agree with you.
You're right. Just about your entire post is a representation of how I see it as well. Who the hell are we to say what others are supposed to play and not play? I grew up with interactive text adventures and have felt generally snobby about the adventure game genre ever since. On the large part I believe the complexity and depth declined sharply with the introduction of graphics and with only relatively few exceptions (but there are -many- exceptions to this "rule") remains a hollowed out husk of its former glory days.
Sierra and early lucasart games aren't the fathers of the genre, they're the grand-children of the genre. There's been a lot of talk about "cow clickers" lately and, while I did find the graphical interfaces beautiful (they were), that's how I came to see the graphical games after being sorely disappointed by them.
Yet, who the heck am I to tell anyone what the height of adventure games was? If you enjoyed them then isn't that enough? Does anyone even care that I sit here dreaming of the days of "proper adventure games" when Broken Age is being released? This applies across the board, everyone has their own defacto standard that they compare everything else to. If your opinion differs from mine then you're obviously WRONG! And on the internet!
Now then, herein lies my problem. I just don't like the vast majority of these casual games. Every time I finish a game on mobile devices I've got a real problem finding anything to replace it. The revival of gamebooks kept me occupied for quite some time, but now I've gone through all of them and they were "casual" to begin with compared to "proper" interactive fiction. But that is my problem, not a problem of those that fleetingly install whatever is currently trending and having a great time with them.
I also, as much as it pains me to say it, think it's detrimental to the longterm viability of the industry. It conditions the target audience to go for instant gratification and nothing else. You want to see that level pop, you want to finish that hand of cards, then you want your reward and you want to continue. Winning, tiger blood style! That's fine. But the term "tl;dr" comes to mind.
The conditioning of not just these casual games but also the websites, movies and tv-shows with constant quick cuts and minute long storylines encourage this mentality. Arguing about the value of reading above playing games (even though they're not mutually exclusive) goes beyond the scope of this post. But having people say "lol, tl;dr" to a book or game because it contains more than a couple of pages of text? Yeah, I don't see that as positive. At all. For anyone.
We both know what the target audience of your games is, it isn't the candy crush youths of today who wouldn't even grace them with a glance. When an entire genre (or genres), developers and their work is dismissed by a "tl;dr" then it -is- negative. It has nothing to do with RPGs being superior to cowclickers, it's just that nobody should ever judge anything until they know what they're talking about. With knowledge and experience comes wisdom. But would they have been your target audience to begin with, whether candy crush existed or not? Chicken and the egg.
Does this mean we're morally/ethically/whatevery obliged to do something about it? No, that isn't our right or responsibility. But with every person we condition other genres and game types are being relegated into the area of "nope". Is that a good thing or not? Zork was the candy crush saga of the 80s, but is one superior to the other? It's impossible for me to be the judge of that since I'm naturally biased. I'm just tired of seeing my favourite past-time vanish before me, game by game, year by year, and it's making me grumpy. Grumble grumble..
Android and brand loyalty
There are choices out there. Whoever says there's only android and ios is, to put it frankly, wrong. However, they're entirely right that if you want the richest and most varied offering of applications then yes, those are the two you should go for. Absolutely.
I've recently taken the choice to leave the android sphere, I'm still going to keep a 7" android tablet around for games but my current phone (Note 2) will be my last android phone. When mates heard my rumbling about leaving the os the very first thing they asked was: "Is it because of the fragmentation?"
No, it isn't. Fragmentation of the android platform has become an empty, misleading buzz-term. It has never represented a problem for me neither as a developer or user. I'm leaving for a reason that is causally related to brand loyalty: it doesn't appeal to me any more.
Android/Samsung/Google, in no particular order, subjected me and my better half to: Knox root-witch-hunt, abandoned devices without security upgrades, the terribad filesystem on the original galaxy s, MANDATORY HDCP on hdmi-out at all times even when viewing our own photos, google being shown as leaking data to anyone who wants it, locked bootloaders, bloatware, proprietary restore systems when their own OTA upgrades fail and, finally, an interface that I just don't find intuitive.
I had brand loyalty to both android/google and samsung. When it was time to pick a new phone it wasn't a matter of picking the os or the brand, it was just a matter of figuring out which of the new samsung phones I wanted. Once you remove the brand loyalty I'm left with an os that tries its very hardest to disassociate itself from all the aspects of linux that I find the most valuable and versatile. And a manufacturer that does everything it can to reduce the amount of choice you have when using a product that is based on the most open of choices. I'm done.
So, what am I switching to? I'm interested in both the Jolla and Ubuntu phones, right now it could go either way and will depend a lot on the hardware. Project Ara fundamentally solves the hardware conundrum, assuming I can run something other than android on it.
How do I harmonize my previous statement about apps with the consideration of using the newest phone os'es? Because they run applications I've used since before either android, ios and windows mobile even existed. The killer apps for them don't need to be written, because they already have been.
Experience 112 / The experiment
You know how you sometimes pick up a game thinking "well, that sounds a bit clever, guess it'll distract me for an hour or two" and then end up completely engrossed for days? Experience 112 (also known as The experiment) is one of those games, holy smokes is it ever.
It's an adventure game that initially appears to be set on an abandoned research ship in the middle of an unnamed ocean. The vessel has been completely overgrown with bizarre vegetation that appear to react when exposed to external stimuli. Intriguing, but not that original to be honest. You're tasked with guiding the protagonist around the ship, exploring rooms and figuring out just what the heck happened. But that's where all semblance to regular adventure games end.
You don't control the protagonist. No, she wanders around on her own. In fact, you're not even the persona of the protagonist, instead you're an unnamed character on the other end of a security monitoring system. You activate and deactivate cameras to keep track of where she goes. You can signal that you want her to go somewhere by turning lights on and off. Bloody brilliant challenge to the dogma of point and click adventure games. The method of navigation reminds me quite a bit of the C64 game Little computer people.
To make matters even trickier you can't tell her to pick something up, but you can navigate her close to something which might prompt her to pick it up. Then you have to remember what she picked up, said about it and what the items might be used for. There's generally no way to speak to her so she'll be confused about what you want her to do at times. To make matters even worse you've also got access to the ship's network, but every account requires a username and password that you have to extract from information found here and there. One account might contain an email, a document or encrypted files that will help you access a second, then a third, and so on.
The sheer complexity of this game is absolutely stunning. I've had multiple discussions with fellow adventure gamers that, for some reason, seem to think that the sierra games were the height of difficulty in the genre. This is, of course, false since their text-based predecessors were demonstrably more challenging and elaborate. The sierra games generally presented a linear path that offered little variation, sure there were some cheap deaths but that was pretty much it. I get it though, we're nostaglic about them, that's fine. But the vehement claim that modern adventure games are somehow dumbed down is a gross generalization that can easily be proven wrong.
Try Experience 112. Holy hell. 20-30 hours of hacking accounts, navigating the protagonist through an absolutely massive environment that spans the previously mentioned abandoned ship to an undersea explorer vessel, to.. well, let's not spoil it, an "alien" habitat with an advanced research base. Every step has to be meticulously figured out, calculated and executed. Every puzzle researched, notes taken and conclusions arrived at. Not to mention the later mechanics where communication with the "aliens" aren't done with words, but phermones and combinations of phermones.
Brutal, absolutely brutal. And I couldn't have loved it any more. This is a must play folks, it breaks most conventions of the genre and offers an intriguing exploration and first contact-scenario with mechanics you've never seen executed this way before.
Project Aon - Lone wolf gamebooks
I was a huge fan of what was endearingly called "gamebooks" in the 80s. It was a "choose your own adventure" form of interactive fiction where you started at page 1, read the introduction and was then immediately given a choice. It might have been as simple as "do you go north, then turn to page 185" or "do you go south, turn to page 240". In this way you got to choose how the protagonist navigated through the (sometimes very) complex story lines.
The choices naturally grew progressively more involved. Do you "Poison the king's cup" or "Wait patiently to see what happens next". Every choice having the chance of leading you to a painful death or to the path that would save the kingdom. You were the protagonist, the book was your journey.
Ultimately I left them behind. Computer games completely killed that industry and offered a much wider variety of narratives. But they never really went away, they still had their fans and most of us who had read them back in the day kept the books on our shelves. A couple of years ago the genre got a revival in large parts thanks to the excellent work of Tin man games and their modernized, original work. But what about the classics?
Few will likely argue with me if I make the statement that Joe Dever's Lone Wolf series is the most iconic. Yes, Fighting Fantasy was great but the sheer length and breadth of adventures our favourite Kai master went through is unsurpassed to this very day. From the monastery where you had your humble beginnings, through exotic deserts, ancient tombs, jungle temples, snowy wastelands and into the midst of opposing armies. Do we really have to dig out 30 year old dusty books to play these classics? Fortunately not.
Project Aon is an authorized, free organization that endeavours to bring all of these classics back in a digital format. Their versions of the books are entirely gratis. 35 books are available right now. For free. You can play them this very second.. so what in tarnation are you waiting for? Go get them! Now!