This will, unfortunately, be a series. I’m not sure when I’ll post the next installment but the list of canceled games I would have enjoyed is massive. Let me start out with a couple of obvious ones.
“Van Buren was the codename given to Fallout 3, a game that was being developed by Black Isle Studiosbefore the parent company, Interplay Entertainment, laid off the PC development team on December 8, 2003, effectively cancelling the game. Prior to its cancellation, Van Buren was set to carry on the Falloutseries as the sequel to Fallout 2.”
No brainer. Would I, and every other RPG fan, have bought and played it? Of course. The fallout series was unique of its time. While I’m not hating the FPS reboots they’re just not the same. Van Buren was what we were all waiting for and never got.
“Sega originally planned to release Shenmue III,[21] but over the years many have speculated that the game may never see the light of day. Various unconfirmed reasons for its delay include budget issues, poor sales of Shenmue II, and creative differences between Yu Suzuki and the more conservative management Sega installed after restructuring. Although Suzuki is still employed with Sega, he has not been involved in a major console title for years, and was not involved in the newer versions of series he pioneered, like Virtua Fighter 5.”
Let me be honest with you; I never finished Shenmue 1 or 2 myself. I watched as a mate beat most of the original and gave the sequel an honest go. But the repetitive gameplay and fact that I would at some point have to replay the (very lengthy) games when the third and last part was released made me stand off’ish. Now that we can safely assume that the third will never arrive I greatly regret not playing the games as they were released. I did buy them though so at least they got my financial support, for whatever it was worth.
“The Lost is heavily inspired by Dante Alighieri’s Divine Comedy, particularly Inferno. The setting is present day, and the main character is a waitress/medical student named Amanda Wright. Amanda is a single mother who has lost her only daughter, Beatrice, in a tragic car accident. Desperate and suicidal, Amanda makes a deal with the devil. Selling her soul, she is given the chance to plunge into the bowels of a concentration camp-esque hell in an attempt to rescue her daughter’s soul. The only aids she has in the bowels of hell are Virgil, a strange reptilian creature who Amanda must free from an enchanted sword, and four hellish beings called the Entities.”
A survival horror game that promised to be everything that Dante’s Inferno wasn’t. What a surprise, yet another solid sounding SH title canceled. And after it was finished too, that’s like rubbing salt in the wound.
“Jurassic Park: Survival was a third Person Dino Crisis styled action/adventure game, that was to be released on the PlayStation 2 in the Summer of 2002. The game was canceled due to conflicts withVivendi over payments. Since the game was never completed, it did not receive an ESRB Rating. It is speculated, though, that it would have received a Teen rating.”
Really not sure about this one since I know so little about it or its development. But I have an almost childish affection for Jurassic Park games in general, yes even the brutal Jurassic Park: Trespasser.
“Destroyed by a government raid in 1928, the mysterious town of Innsmouth was left to fester in ruins for nearly 80 years. The two central characters, Emily and Jacob, return to search for the truth as they unveil the horrors of the town’s past. Destiny’s End will break new ground in the field of survival horror by featuring innovative co-operative gameplay whereby two players can each assume the role of one of the main protagonists at any time in the game and work together to overcome their deepest fears. Players will have to use both characters to defeat their enemies thanks to fantastic co-operative fighting combos. Featuring a blend of fierce action, combat and exploration, gamers will journey into a world of malevolence and horror with “Call of Cthulhu: Destiny’s End.”[1]“
Why.. oh why.. Dark Corners of the Earth (at least the first half of it) was probably the finest First Person horror ever to have been designed. Yes, I’m fully aware how much the game suffers when it turns into a shooter but the first segments still reign supreme. To have been given a coop mode might very well have reduced the annoyances of the run-and-gun degeneration the first games suffered. But on the other hand, horror thrives in isolation. Shared horror is reduced horror, as opposed to fun. Who knows, I just know I wanted (and still want) this game. Badly.