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We need to crack monopolies—not just for the sake of competition, but for the fundamental principle of user ownership. There was a time when buying a device meant it was yours, truly and fully.
My interests are boring to the vast majority of people. I'm fine with that, different strokes for different folks, eh? The issue is that social media is about attention and you get attention by not being boring, unless you embrace a lolcow status.
Let's summarize one of the worst years of my life and brace for impact with 2025.
To the few who gave me such enthusiastic feedback on the projects I'm now abandoning, apologies. I am hoping to return to them at some point. At some point.
So, what will be the point of this mlog (that just rolls off the tongue, m-pause-log, mmmm-log). I need somewhere to dump diagrams, schematics and transcripts of some upcoming projects of mine. Side-projects, I won't post much about chimerasyntax here since I simply won't post much about chimerasyntax anywhere. What are these side-projects? Glad you didn't ask.
I just published a video on how to set up your amiga workbench environment for developing amos games. Specifically I go through the workbench installation process, installing lha, filer and redit to have a basic set of utilities. Finally installing easy amos and deluxe paint 3. This is an abbreviated text version of that guide.
We will be making a text game, also known as interactive fiction. The game will feature a minimum of ten rooms with some type of graphical representation for most, if not all, of them.
Now that I'm becoming a (terrible) youtube again I feel obligated to document the learning process. I just published the video above, and it went terribly.
Just finished the first video detailing the projects I highlighted in my very first mlog. Admittedly its primary purpose was to serve as an equipment and software test, a task it performed admirably. I identified several issues;
Just a quickie. Put up a video about the fact that I'm switching my hobby embedded projects over to RISC-V.
I finally got to do a video on some actual development for the CBA-8. Sure took a while to get to this point. In this video I write a little program in my assembly language and go through the source for my compiler.