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Planning development of our amiga game
We will be making a text game, also known as interactive fiction. The game will feature a minimum of ten rooms with some type of graphical representation for most, if not all, of them.
Installing workbench 3.1 on amiga (emulator)
I just published a video on how to set up your amiga workbench environment for developing amos games. Specifically I go through the workbench installation process, installing lha, filer and redit to have a basic set of utilities. Finally installing easy amos and deluxe paint 3. This is an abbreviated text version of that guide.