intro
Just finished the first video detailing the projects I highlighted in my very first mlog. Admittedly its primary purpose was to serve as an equipment and software test, a task it performed admirably. I identified several issues;
* Tinny microphone recording - while I could partially clean this up later on in Tenacity (the Audacity fork) I need to keep the microphone closer to my mouth.
* Poor lighting - no excuse, didn't think about it. Obviously you can't have overhead lighting behind you and nothing in front.
* Get to the point - it too me a solid 50 seconds to get to the first topic. This needs to be less than 10 seconds because.. nobody cares.
* Youtube chapters - not sure why I didn't think of that, I adore chapters and will actively skip videos that don't feature them if they're too long.
* Youtube thumbnail - so.. I found a free webbased tool to make thumbnails. With templates. And I used it. The thumbnail does not fit with my channel. I'll fix it for future ones.
projects
There's nothing really new about any of them, I just went more in-depth with which software and such I'll use for the amiga and c64 games. I've decided to really stick to basic for both, amos on the amiga and built-in basic for c64. I will allow myself to peek and poke registers if necessary on the c64, but the game will be written in its basic.
For cba8 there's been more substantial changes. I want to move away from arm in general but raspberry pi in specific so I won't be using the rp2040 as I noted in my first mlog. Instead I'll use the old trusty AVR series of microcontrollers. It's really a perfect match since it'll be an interpreted instruction set anyway, the inability to execute code outside of the AVR's internal flash isn't a problem in this scenario.
It will also be really fun to make what basically amounts to a stack of AVRs. An ATMega as the cpu, Atmel328s for interfaces, Attinys for sound and then even MORE atmels as the storage vessel on the cartridges. It's atmels all the way down.